SCP: Fragmented Minds
Developer: HST Game Studio
Role: Sound Design and Integration
Description of Work: Joined project early on in development cycle and created, organized, and implemented the initial Wwise project for the game. Designed handful of creature and environment sounds that were used in the final product.
Challenges: Advocating for the use of middleware to the small indie team, as well as coming up with the initial Wwise hierarchies, file organization, and naming conventions that would be easy to understand for any sound designer joining the project after me and also easily scalable as the project grew / progressed.
Tools Used: UE5, Wwise, Reaper, Perforce