REDFALL

Developer: Arkane / Zenimax Media

Role: Sound Design and Integration

Description of Work: Joined small core audio team of three during the final months of production to help get the game to it’s completed state. Along with designing various sounds, much time was spent implementing ambiences, recording foley, and tagging animations.

Challenges: Joining late in the production cycle and hitting the ground running, and keeping ramp-up time to a minimum while getting familiar with the audio aesthetic and workflows of the project.

Tools Used: UE4, Wwise, Reaper, Perforce