MARVEL’S
DEADPOOL VR

Developer: Twisted Pixel Games / Meta

Role: Sound Design and Integration

Description of Work: Worked with small audio team of four to design and implement a large variety of audio and audio systems using Wwise and UE4. Took ownership over many different areas of the game including weapons, vehicles, enemies, ambiences, volumes, and full levels. Collaborated with teams from other disciplines to integrate features that required more advanced work beyond typical Wwise + UE workflows.

Challenges: Working around limitations of the Quest 3 headset, as well as keeping design grounded while still being “over the top” in proper comic book style.

Tools Used: UE4, Wwise, Reaper, Perforce, Meta Haptics Studio